18:24
YT
🏆 Jam Winner
Echoes of the Hollow
A 2D atmospheric platformer built in 72 hours for the Brackeys Game Jam. The player explores procedurally generated cave systems using echolocation — sound is the only light source. Built the procedural generation system from scratch using Wave Function Collapse, with a custom audio pipeline in FMOD that shifts reverb based on cave geometry. The hardest challenge was making procedural levels feel handcrafted: solved with curated room templates seeded into the WFC algorithm.
- Unity 2022
- C#
- FMOD
- Wave Function Collapse
- Aseprite